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Learn how to develop games with Unity engine, one of the most popular and versatile game
engines in the world.
The Unity engine is one of the most popular game engines in the world and is used by thousands of developers. Learn about its versatility for development in this video introduction.
In this lesson, we will cover the installation of the Unity engine with a step-by-step video tutorial.
Get started by creating a project in Unity with this video walkthrough.
The Unity Editor may appear intimidating at first, but with this in-depth video tutorial, you will soon understand its various elements.
Explore the scene view in detail and look at how to move around within your 3D game space.
Inside Unity, GameObjects are used to represent the entities of your game. Each GameObject has several different components. Learn how to create new GameObjects in this module.
Learn how to pinpoint positions and move objects in 3D space with this video lesson.
Study how to rotate objects on the different axes in 3D space.
Discover how to use the scale tool to change an object’s size. This includes a challenge to create a body using all the techniques you have just learned. Parenting involves grouping objects together.
Materials define how an object looks, from metal to plastic, to wood, rough, soft, or translucent. Look at how to create a material inside of Unity with this in-depth video.
Prefabs are saved GameObjects which act as a template. This can be players, enemies, powerups, or anything you want to spawn in or use across multiple scenes. Learn how to create Prefabs with this video lesson.
Scripts are text files of code that we can attach to GameObjects to affect them. For example, a player could have a script to detect inputs like moving or jumping. Understand how to create a script within Unity with this introduction video.
Variables are what we use to store information in programming. With variables, we have various data types which tell the computer what sort of value a variable has. Learn how to create variables with programming language using Visual Studio.
Operators allow us to use arithmetic in programming. Look at how to implement this in code with this video tutorial.
Conditions allow us to branch our code and run certain things, only if a condition is met. Conditions return with either True or False. If a condition is True, the code will execute. Study how to create Conditional Operators with programming language.
This module covers “else if” statements that run if a condition is False. Learn how to code an “else if” statement and understand Logic Operators.
A vector is data that can tell us the position, rotation, scale, or direction of an object. Learn how to define vectors with code using Visual Studio and complete the suggested challenge.
Learn how to implement a simple game where you can make spheres grow in size and then pop like a balloon. Create a script with a variable that defines how many clicks it will take to pop the balloon.
Continuing with the Balloon Popper game, learn how to make the ball increase in scale with each click with a programming script. Then learn the code to destroy the balloon and make it pop. This module also covers comments inside of the code.
Building Games means packaging all the game assets and scenes in a format that we can open and play on a different platform (without needing Unity installed). Learn how to export your games by platform type.
There is a wide range of different learning paths from here, it is recommended that you start with 2D or 3D games, and then go on to Multiplayer games or Virtual/Augmented Reality.
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